The point is I get to explore the area with Gallard and uncover spellcraft areas that can be disarmed for xp, or resources that I can exchange for trade bars. Note that I spend a lot of the time monster hunting in the western areas near the Chokemist Cave. I'm pretty close to 105,000xp, so now I grind it out to reach the 15th level for my characters. Now I have to bring the news of Luaire being a Yuan-ti to Sa'Sani. Saboteur's Stiletto (Dagger +1, +1d4 acid damage) - This becomes Gallard's main-hand dagger for now.I have Umoja drill Luaire with arrows to prevent spellcasting, leaving the rest of the party to go to work on the Corrupted Spiders. Barkskins, Greater Magic Weapons, Death Ward for Vandala, Flaming Weapons, ability boosters and Greater Magic Fang for Yushai. I buff up to the max once everyone is inside. They're easy enough to defeat, and one of them will leave behind a Warmace +1. I have to unlock the door to the crypt to let myself back out.Īt #19 is a tower with a few Bugbears inside of it. The undead are easily blown away after a Call Lightning Storm from Umoja and a Beshadowed Blast / Eldritch Chain from Vandala. The undead will remain inert until I loot the sarcophagus for Ancient Trap parts that can be sold, some gold, and several gems. The Ruins also have an Arcane Nexus, but I won't be able to do anything with it until much later.Īt #20 is a crypt with several Skeletons and Zombies. At some point I find a crate with 4 Skins that I collect.Īt #21 is a cave filled with Kobolds, who are dispatched easily enough.Īt #22 are some Ruins occupied by Lizardfolk. I am keeping these items for when Finch joins the party. I also buy a Cloak of Elvenkind (+5 Hide) and Boots of Elvenkind (+5 Move Silently). They will prove handy as base materials for crafting magical amulets and rings. I now buy two each of Gold Rings, Gold Necklaces, Silver Rings, and Silver Necklaces. She in turn identifies the poison as Chokemist, and advises that it comes only from a cave in a peninsula to the west. She advises me to take the toxin to someone who may have knowledge of poisons. or its affiliates.I bring the Distilled Toxin to Sa'Sani, for which I get 700xp. Amazon and the Amazon logo are trademarks of, Inc. is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on, amazon.ca and .uk. & Dragons material is © Wizards of the Coast. Nights 2, Mask of the Betrayer, Storm of Zehir, Mysteries of Westgate, The Temple ofĮlemental Evil, Dungeons & Dragons Online: Stormreach are © Atari, Inc. Dragonshard, Forgotten Realms: Demon Stone, Neverwinter Icewind Dale 2 and Planescape: Torment are © Interplay. Icewind Dale, Heart of Winter, Trials of the Luremaster, Gate 3, Neverwinter Nights, Shadows of Undrentide, Hordes of the Underdark and DragonĪge: Origins are © BioWare. Thursday, Jul 6th 2023 » Can I use USB Audio With USB 1.1 & Win98SE/XP? Wednesday, Jul 5th 2023 » Avowed - Preview WolfheartFPS » WM: The Journey to the Whin Hill v1.2 is now available » Icewind Dale 2: Special Edition » Atlas Fallen - Weapons » Non-RPG General News - Gord Hands On » Alterium Shift - Early Access Release » Monomyth - June Update » KotOR - E3 2001 Demo Footage » Fallout New Vegas Remake - Gameplay Videoīaldur's Gate, Tales of the Sword Coast, Baldur's Gate 2, Throne of Bhaal, Baldur's.» Avowed - Preview WolfheartFPS » Atlas Fallen - Weapons » Non-RPG General News - Gord Hands On » Alterium Shift - Early Access Release » Monomyth - June Update » KotOR - E3 2001 Demo Footage » Fallout New Vegas Remake - Gameplay Video » Fallout London - Expansion Delayed Due to Starfield » Genshin Impact - Retrospection Gamesradar » Jagged Alliance 3 - DevDiary 12 - Combat, Part 2 » The Legend of Heroes: Trails into Reverie - Review » Remnant 2 - First Look » Final Fantasy XVI - The Future of the Franchise » Mortismal Gaming - Remnant: From the Ashes » Starfield - Quantity vs.On the other side is a container that holds Drums of Haunting +1. If you look thoroughly, you’ll find a secret door. Inside this house you’ll find Loremaster Haldric, who apparently does not have any emotional investment in the arrest that occurred outside his home.Here you’ll find a merchant who sells the following: Hide Armor +1 Studded Leather Armor +1 Amulet of Natural Armor +1 Amulet of Will +1 Ring of Fortitude +1 Ring of Minor Electrical Resistance Ring of Protection +1. If you do kill the troops however, they’ll leave behind a Long Sword +1 and a Periapt of Wisdom +2. Whether you intervene or let the arrest proceed is up to you. Here you'll find Samarach troops arresting the villagers of Nimbre on suspicion of being spies for the Yuan-ti.
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